![]() Good chance that an item will automatically be used from your inventory to remove any negatve status inflicted by an enemy. Not 100% reliable Inflicted damage reduced by 50% Item varies Steal item from enemy during attack clubs only. Rate Of Fire is 10 shots (max) per command. Rate Of Fire is 7 shots (max) per command. Rate Of Fire is 5 shots (max) per command. Rate Of Fire is 3 shots (max) per command. Reduced efficiency (damage / shot) more time spent in one spot Inflict more damage per command pin down enemy while AT and PE recharge Rate Of Fire is 2 shots (max) per command. The order that enemies are shot is random (no priority!) if there are a lot of enemies, Aya will spend considerable time in one spot Shoot more times in a turn (if more than 1 enemy) without penalty of increased ROF Aya attacks all enemies, each with full ROF. 'Shoot All' this comes on some machine guns. Targeted enemy(s) chosen at random Aya must pause to retarget when switching between enemies More shots/command without penalty of increased ROF ![]() Greatly increases the probability of starting any battle with a full AT gauge.Įnter command(s) at the beginning of battleĪttack command results in Aya shooting 50% more (rounded down) bullets than the normal ROF. Increases the probability of inflicting critical damage with your weapon. Less than 50% chance Aya must pause to target (perhaps twice) an extra shot may cause a reload Inflict extra damage without using a turn ![]() You may spend more time standing in one spotĬhance to automatically attack (with equipped weapon) any enemy that attacks Aya. Standard for shotguns.Īttack multiple enemies in one shot, each with normal damage Kill affected enemies with 1 shot normal damage if enemy is immuneĪffected enemy does not move or attack normal damage if enemy is immuneĪttacks all enemies within a cone emanating from your weapon. Simply a place holder for equipment capable of an odd number of effects.Įnemy dies quicker if affected normal damage if enemy is immune But no - other websites and even the official BradyGames Strategy Guide have the same crummy look! So, for your HTML viewing pleasure, I have enhanced the images. The tables include icons that are 'enhanced' versions of the icons from the game because at first I noticed my icons looked 'crummy' and I thought it was due to my video capture card. Below are two tables, the first showing Weapon Effects and the second showing Armor Effects a more in-depth discussion follows them. The second part of selecting / customizing good equipment is understanding the various Effects that can be added (or come standard for some equipment). I will not bother to describe every Effect in detail as many of the Effects are described adequately in the tables below. This section gives some details on Effects that may not be obvious. Also, even if you manage to balance "speed" with "effects" you need to consider the amount of ammo you have available. but you also need to consider some nasty effects that come standard with all machine guns in the game (see below.). If you are a "hard core" gamer (somebody that wants max damage in minimum time) then a machine-gun is an obvious choice. ![]() Below is my best guess based on playing many games of Parasite Eve (and some analysis from video-capture software): Weapon Select the one you like most! NOTE: I am not a professional PSX hacker, so I do NOT know the real values used by the game. The "speed" of each weapon type has a dramatic effect on your possible play style. There are 4 (four) Weapon Statistics 3 of them are explicit (customizable on most weapons) and 1 is "secret/fixed" (not customizable).
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